There was another thread on the forum about the probability of getting a 4 on d4 when rolling 5 dice. The discussion was very good.
1-(1-1/s)^n
where s is number of sides and n is number of rolls was the equation that came up and it is very useful.
Now my question is how does this change when dealing with exploding dice?
Exploding dice are dice that reroll and add when rolling their top number.
So for example I am rolling three exploding six sided dice. I roll a 3, 5, and a 6, I reroll the six and get a 4. I add the 'bonus die' to the six, giving me a 3, a 5, and a 10.
It might be a little tedious, but instead of exploding from the highest number, why not explode from the 1 instead? It might not completely give the desired effect (nor does it live up to the name) but your results will be more balanced.
LA