Hi. I'm designing a game where one of the things a player can do is gamble. Gambling is only a really minor part of the game so it has to be fast and simple.
What I have now is the player puts and equal amount of money into three pools. Then the house puts the same amount of money into each pool. Both now roll 2d6 for each pool, highest wins. Draw the house wins.
Now, it works. But I woul dbe interested if some of you had some ideas for a slightly more interesting mechanic.
Sweet... I like the concept!
Well if a player does not find it fun, he dosen't have to gamble. A group could ommit it entirely if they wanted. But it adds nice flavor and options :)