Hey everyone, I've had a problem as of late. Me and my friend have come up with a fairly original game mechanic for a CCG. The game mechanic allows fast paced one on one combat that really simulates a martial arts fight. We have worked and tweaked the mechanic to perfection and it is fair, balanced, and miraculously, it actually feels like you are in a martial arts fight.
We only have one problem. I'm pretty sure that there has been a martial arts game before, and there is one currently out that is getting licensing from all the major console fighting games (soul caliber, mortal kombat, etc.) So how do you distinguish something like this that is already on the market? What do we do for characters, setting, and the look of the game to draw attention. If we do something original, it may not be noticed, no matter how good it is. If we seek licencing, we could gaurantee an audience, but it's not likely we would be able to afford expensive licencing fees.
Any ideas?
Thanks!
andy
hahahah! talk about derailed! I challenge you to make an any which way but loose game.
anyway...
Seo- I love all your suggestions, especially the idea of appealing to a non-gamer audience. All this info will be amazingly helpful.
Yes, making a game for friends to play would be fun and exiting, but I really do want to try and push it commercially.
The only reason I used the term CCG was to give an idea of the play style of the game... whether or not it would be collectable was still up in the air. In all honesty the game would probably work better if it were not collectable.
That is another option we were considering, but in tandem with a commercial release. Not sure on the details of that yet, but we'll see.
The feel of the game is more like Hero, Crouching Tiger, or similar films. It is less campy kung-fu and more elegant mythical martial arts combat. The more i think about it the more i want to do an original and in-depth setting, with no licence.
Thanks for the input everyone!