I work in the video game industry. Each year, I get more jaded as we pump out endless sequels, genre imitators ("like Halo 2, but with monkeys!"), and retreaded designs fitted with glittering licenses.
I would like to look to board games for help. It seems that no such stagnation has happened in the tabletop world, and I hope we could dicuss why that is.
I plan to ask several specific questions along those lines in future threads, but I'd like to start by challenging the assumption that the world of tabletop games has no similar design crisis.
So, my question to all of you is this:
Do you feel that tabletop game designs have become too tied to standard genres (both in terms of theme and mechanics), and if so, why? If not, why not?
Given the people on this forum, I'm looking forward to some illuminating replies...
K.
I believe that boardgames, like video games, definitely fall into ruts or follow trends from time to time, but then a novel game mechanic or entirely new spin on gaming gets developed, pumping fresh ideas and creativity into the industry -- but it isn't long before other games modeled after those innovations start to surface.
That said, there are finite different mechanics you can develop a game for. Perhaps there are still a few untapped, undeveloped concepts, but I think that, barring an amazing innovation, many of the types of game interactions have been developed -- the trick is combining the right elements, with the right theme and a few novel twists so it remains fresh, engaging and interactive.
I think Santiago by Amigo/Z-Man is a good example. It's an auction/bidding game, but with some very novel elements -- bribing players to irrigate your lands, risk management on where/what to invest in, etc -- which take some tried and true mechanics and implement them into an engrossing, wonderful new game.