Thanks To Sedjtroll for this idea.
I have decided to try and work on this Ant Civilization game, relating some-what to the classic game SimAnt. All the stuff that Seth mentioned has been summed up here.
Player Boards - There are 4 boards representing different ant hills. Each player can expand on there ant hill, and make it bigger. This is balanced though because if you choose to expand, you are choosing to make all of the new tunnels public. This means that any player can go into it, and will usually cross-paths with another player. One part of your own player board is an exit, this exit leads to the main board.
Main Board - The main board is made up of land, and some of it can later be turned into tunnels, when a player expands. Out on the main land is food. Food is used to pay for different things like getting more ants, and expanding your hill.
Building Ants - When food is returned back to hill, you can choose to build units. Stronger units cost more money.
Worker - Workers are used to collect food, they are the cheapest ant in the bunch.
Soldiers - Soldiers are used to fight. There are 2 different types of soldiers. One is the regular fighting ant, and the other is the flying ant; flying ants cost a lot but can only be attack by the queen or other flying ants.
Queen - There is only one queen per ant hill. Once the queen dies, you are out of the game. The Queen can only stay in her chamber.
There is a rough sketch of the game for ya'all. Please tell me what you think, and what you want to see added or taken away.
Help Wanted!
I was wondering if anybody would be willing to maybe help to make the main board or the player boards on a computer, as I am not that making computer generated maps. I give credit!
Thanks in Advance,
-Justin
This may be fun, and bring little more challenge to the game, but may be hard to implement, as this is a board game not a computer game, and it would be hard to keep track of this kind of stuff.
Both of my worst fears in a board game were stated here. Huge groups of ants, I knew that it was coming to this. Don't get me wrong it's not a bad thing, it's just all the money, and time put into it.
Secondly, I hate the risk battle system, because it mostly uses luck. My 2 games I am making now (Storm Front, and Rotating Wonders) use different forms of card battling, but I want to try out something else. Any ideas?
I really don't think generals would be needed though, as they don't give anything special (You could just have a group of ants).
Everything else would work in the game, such as the random events. Sorry if I sounded so disaproving to your ideas.
Anyways, thanks Andy.
-Justin