Hi! I just thought of an idea -- and it seems so obvious someone must have tried it before.
You have a tall, thin, narrow box (maybe 10 inches by 1 inch by 1 inch). The box is empty at the top. There's a line across the middle of the box, 5 inches up. There's a line 1 inch from the top as well.
Finally, there is a pile of pentiminos (maybe 5 or 6 of each type).
The goal is simple. Choose a pentomino (maybe the opponent can choose it, like in Quarto) and drop it into the container. And that's it. The pile of pentominos climbs higher and higher. As soon as a player drops a piece which juts above the 5-inch line, he loses.
This has several things going for it.
1. Manual dexterity. If you don't release the piece the right way, it may spin and not land where you want it.
2. Strategy. Where do you want to put it? If you give opponents a piece, what do you give him?
3. It's the type of game which cleans up after itself, just like backgammon.
What do you think?
ACG
I was considering randomly choosing a pentomino, but I figured there would be less strategy.
I figured it would be important that all pieces have the same volume. That would make no one piece intrinsically more difficult than any other piece.
I'm open to ideas, though.
ACG