I am trying to decide on a game mechanic for player pieces, and I am trying to decide if it is an arbitrary choice, or a themed choice. Also, if some mechanic will work better then others.
Assume 2 player game. Each player has 5 pieces, each of which may have 1-5 actions. What would be a good mechanic?
A) Roll to see who goes first. Players alternate until only one player remains, who then completes his moves?
B) Roll to see which piece goes first? That piece completes all his moves. Alternate players?
C) Roll among pieces with most number of actions ...
D) Player with most number of actions ...
E) Player with fewer actions ...
etc...
I guess this is a pretty open ended kind of question. Maybe just tell me what mechanic you WOULDN'T want to see.
Thanks,
Yehuda
Fair enough. I didn't realize the question would be so broad when I first started asking it.
I have a game with many different phases, end conditions, theme, story, piece types, resources, etc..
The only thing missing is "how to the players take turns moving their pieces once they have gotten their assigned actions". Take turns? random? according to a certain criteria? Point to the opponent's pieces and say "you move that piece first"? auction? simultaneous?
I apologize if the question was vague.
Yehuda