I was working on a game where some caracter cards are chosen, like in "puerto rico" to perform some actions. But the difference with Puerto Rico, is that the player who choose the action doesn't have any privilege and he decide to wich persons he gave the right to perform the action. Some caracter cards will be for 1, 2 or 3 players (in a four player game)
For exemple, he choose an action that give him the right to build something, and on this card it's written that 3 players (for a four player game) can do this action, so he must decide wich other two players will execute this action.
I was thinking on giving some advantage to the players who we're not chosen buy giving them a counter, and the player with the most counter in a turn will be the first player to choose the caracter card on the next turn.
So some negociation will arise, like the player say if you choose me, when i'll pick my caracter i'll choose you i promise!
Do you think this mechanic is interresting or worthless??
Traders of Genoa has a trading dynamic of granting favors that may have some relevance to what you're looking to do.
In a Puerto Rico type game you'd end up choosing other people's roles based on when in the turn you wanted to see a specific action go off... Or you could even try to bury an action so that other player's can't benefit.
It's an interesting idea...