This is a repost since the last one got lost when the site went down.
I am in the process of creating a horror style board game. Ideally, the game has 4 areas The Town, The Graveyard, The Dark Forest, The Castle. It has 3 monsters Ghost, Werewolf, and Vampire. The games has a spinner that indicates whether it is day or night. During each players turn they move the spinner 1 hour ahead, giving 12 hrs day, 12 hours night. In addition there are spaces that switch it from day to night/night to day. The monsters only come out during the night.
Now comes my problem....I do not want it to be a "race game" where you start at the start and end at the finish line. I want the players to go around the board many times hence the spinner for day and night. 'The problem is the goal, and why they are going around the board. In Monopoly it is easy you go around the board buy property and make money. Pretty simple and easy, but do vampire hunters do?? I already know I will have "chance" card spaces and the day/night spaces but what about the other 30 spaces. Those spaces should involve interaction between those players, but what? I am stuck...need help with ideas/brainstorming.....oh yeah thanks guys.
There are many objectives that you could use in your game. I am working on a horror/supernatural game in which players battle monsters/creatures. To keep the game streamlined, the goal of the game is to be the first player to defeat a predetermined number of monsters.
You could also have players defeating monsters and then collecting something at the site of the battle (like in The Testimony of Jacob Hollow), or just surviving a set number of game rounds.
I agree that it seems like a long time to be waiting through the day for the monsters to come. I trust the game turns go by very quickly.
Good luck on your game!