How do you deal with the game creator’s version of writer’s block, Gamer's Purgatory, where it seems that no matter how much you revise a game it never seems to go anywhere? Right now I feel like Sisyphus in my game design, should I play different games to inspire new revelations or playtest or....?
This could the struggle between keeping the game the way I want is verses the way it "should" be? Is this a normal phenomenon? (there's an oxymoron if I've ever seen one)
To be more precise the unattainable is not to sell the game but to make the game unique, more enjoyable to play, and less stagnant. (Big steps, I know)
Any ideas?
BG2001
Good morning.
Yes Gamers Purgatory is normal. The way I get around this is by doing a few things.The first thing is write ideas or suggestions or comments on how he game will be played or what mechanics the game shall have. Two is take some time away from your design and then come back later and see what you can come up with. Three, playtest your game. Four. Try not to delay your ideas for more then a week due to this is because your ideas may fade and then you will loose interest. Always out do yourself in ideas or suggestions or ways to present the game in an a original or fresh concept. Just because there are thousands of games nearly all the same way doesn't mean you can come up with a better one or something that the publisher didn't come up with while designing the game already.
BullDog
Dismissed!
See you in the future of gaming.