I've been developing some of the notions I had over the Christmas break and ran into an interesting problem, which was that I couldn't think how to implement some of them without involving an "external" player (usually called a Gamesmaster or something) who is not playing the same sort of game as the other players, although they are certainly a player.
I've been trying to think of games which feature such a role, other than standard role-playing games, as I'm obviously concerned that it isn't a viable proposition - who wants to be the "administrator" of a game, even when they are participating?
I suppose the obvious example is Scotland Yard in which one player is "Mister X" and the others are the detectives, and that seems to be a reasonably popular (and good!) game. But being Mister X doesn't require anything like the sort of input my design would need...
Do you think you'd play a game like that? Or would you be put off by the notion completely?
My group STILL plays HeroQuest from time to time...
... and I STILL create my own modules for it.
I'd play Orcs at the Gates any day of the week... and one person plays BA.
Tyler