Hello
A question has popped up. How much work do you have to do on the background and how correct does it have to be.
Reason:
Normally I don't react to theme of the games (I accept any game and any background story) but the theme to the game Halmstad rely made me pissed (sorry Mitchell (alias Challengers), deep down I don’t think that you did anything wrong). My feeling was "Why did he not do any more checks on the background before he wrote this theme instead just taking something that just looked cool?".
In Halmstad he took Nisse that is one of the Swedish names for the Scandinavian gnome (it is also a nickname for the name Nils) and just put him out of his context. Nisse/gnomes are a hot-tempered figure that never forgets but also has a big hart. He is just one of the characters that live in the deep forests and around farms and appears in several folklore stories (I grow up with those and those stories are a part of me).
This rely made me think. If I got this reaction (and feelings) from something that was as innocent as this was, what can themes that are rely wrong do to peoples?
I used to not care about the details in my games (a good mechanism with a cool story could be enough (I also use a lot of fantasy and SF)). I went back to some of the games and there was a lot of background work I had to do to get everything right (I have use Egyptian signs out of there context, historical events without giving the right dates, persons or outcome and several other details).
Since recognition is one thing that makes a theme feel right: This is one of the things that make a theme go from the bottom to the top (and the game gets a higher value).
// Johan
p.s. I normally laugh at those Tolkin and WWII nerds. Now I was one of them.
Both yes and no.
None of the games above has elements of religion or history involved.
Religion and history is two things that you have to get right.
// Johan