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Go-Cassonne

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Anonymous

Codename for a game I just thought of.... anybody intrigued?

sedjtroll
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Re: Go-Cassonne

DrMayhem wrote:
Codename for a game I just thought of.... anybody intrigued?

No.

phpbbadmin
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Joined: 04/23/2013
Re: Go-Cassonne

sedjtroll wrote:
DrMayhem wrote:
Codename for a game I just thought of.... anybody intrigued?

No.

Wow, can you guys diss each other in private next time? LOL.

-M

Anonymous
Go-Cassonne

lol... yeah, but it is sooooo much better in public too :) Actually Seth likes the game.

angelrichardson
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Re: Go-Cassonne

DrMayhem wrote:
Codename for a game I just thought of.... anybody intrigued?

I am always interested in one's nomenclatural logic. Please explain.

hpox
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Go-Cassonne

I've always thought of my game, micropul, as a loosely mix of go and carcassonne. Probably not for the same reasons as your game. I'm intrigued.

Anonymous
Go-Cassonne

it is like Go because you score based upon the amount of area that you surround. it is like Carcassonne because the road pieces are random hexes. I will explain it some more in the near future. I will get some plays in with my wife

hpox
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Go-Cassonne

Sounds cool.

Anonymous
Go-Cassonne

I'm not sure you'll see this as a problem but I'll throw it out as I know it's an issue I run into constantly with Go: with it getting some extra media attention in the last few years (some would say from the movies "Pi" and "Beautiful Mind") there are a lot of people who have randomly picked up the game. However, with the steep learning curve to Go (not necessarily in learning how to play, but to play even remotely on the competent level -- a problem many don't have with Checkers or even Chess, which you'll always hear in comparison even if not appropriate).

In short: over the last year or so I hear all kinds of trash talk against Go as people pick it up, try it, find out they are abyssmal, and then mock the game rather than themselves. This isn't the case with, say, Chess because if you have two people with only a slight degree of difference between them, you might have a 6 wins vs. 4 wins situation, but it will at least be "fun" for both. In Go, if you are even remotely worse, I've learned that you get destroyed.

Perhaps it's just my own experience -- and, don't get me wrong, I LOVE Go and while I don't play it at any semblance of expert level, I play well enough to do well against casual players. But even amongst gamers ... there is some sense that I, um, sense against Go.

Again: might be just me and the gamers I deal with, but something to be aware of in associating anything with Go (a problem I have as well with a board game I've been designing for the last year with a friend which has some basic elements that are Go'ish -- hence my problem finding a quality 14 x 14 square board where each square is around 2" x 2").

Anonymous
Go-Cassonne

wow baron... that was difficult to read, but I like GO very much, and I would venture to say that I am pretty good at it. When I played with my wife I would beat her all the time, even giving her all the free stones at the start of the game (I think there are 9 places to give an opponent stnes at the start of the game to help balance diffierences in abbilities.

I played some gocassonne... I have taken to making very simple prototypes of a game so I can test it out and see what needs to be done before I think too much and invest too much time into the game. I came up with changes to be done in my mind, but then I was worried that the game was too much like Cathedral, which it was. so I am at a dead end with this game right now. So I think I will take Seth's advice and ask for some fleshing out of the game, as I am at a loss for ideas and motivation to work on this game. I have like 3-4 others in the works, as I have made a goal of making 1 game a week. Just the basic principle behind the game, basic mechanics, and rudientary prototype in cases of games I find promising.

On Monday I ended up coming up with 3 games lol. but that is another story. There is a 12 trials of hercules game (the idea for which I stole from somebody on the boards, but the game is basically only an auctioning mechanic right now, which could be applied to almost anything.) I also had a desire to make a children's game based on deductive logic, and came up with 'Who stole the cookie from the cookie jar", and another game which is an economic/bidding game which is basically a mechanic and a coulpe of ideas... if I make games like this, 1 a week shouldn't be too tough to do.

now that my novel is done.

Anonymous
Go-Cassonne

Note: I did NOT put those smiley icons into my post.

Is this an example of the site being "broken" as darke said on the front page?

I don't know how that happened and hopefully this email isn't rife with them as well.

Anonymous
Go-Cassonne

It did it again!

I'm being misquoted!

Call the lawyers!

Scurra
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Re: Go-Cassonne

DrMayhem wrote:
Codename for a game I just thought of.... anybody intrigued?
Yes, but if we all posted messages every time we thought of cool game ideas, BGDF would drown very quickly. (Although it might be useful if someone is able to pop up and say "yes, but game XXX does this better elsewhere....")

There's such a distance between having a cool idea and having an actual game (and there's another gap between having an actual game and havinga good game!) that simply saying "here's a name for an idea I had" really isn't terribly helpful.

And especially not in a "game design" sub-forum :)

sedjtroll
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Re: Go-Cassonne

Scurra wrote:
DrMayhem wrote:
Codename for a game I just thought of.... anybody intrigued?
Yes, but if we all posted messages every time we thought of cool game ideas, BGDF would drown very quickly.

That's what I meant by my initial reply of "No." :)

Anyway, since DrMayhem fell back off the planet (I expect we'll see him again in about a year... or maybe in September after his kid is born. POSSIBLY summer when school is out, but I doubt it) I doubt he'll be posting any more about his Go-Cassonne idea. I remember thinking it sounded decent, and with there being some talk about Area Control (Game Design Showdown, I finally playe El Grande for the first time, and I have El Caballero coming in the mail) it might be a good one to revisit.

I'm not entirely sure what Michael had in mind, but basically he talked about tiles with roads on them, some with walls, and walls that you build (like roads in Settlers) onto the board. Then you and your opponents surround areas with your walls. Buildings are built, and people surrounding the buildings get points, and/or get to use the buildings... the rest was unclear.

So something about drawing facedown tiles with roads on them, placing them, building walls...

maybe NPC merchants travel the roads, and when you enclose them you get a bonus or something. I also liked the idea of buildings having abilities (a la Puerto Rico) but only people surrounding the building can use it.

Any thoughts on this?

- Seth

setarcos
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Joined: 07/31/2008
Go-Cassonne

Quote:
Codename for a game I just thought of.... anybody intrigued?

After you and Seth added a few more details I was. Go-Cassonne sounds like it shares a few elements in common with a game design I’m just now finishing up myself. It would be interesting to see how differently we employed similar mechanics.

Michael, are you going to PowWow or Protospiel? I was going to *try* to get my design finished in time to participate in one of the two - provided I can also find the money in my budget. Too bad we don’t have a game-design-con out here in the west. (*hint-hint* Anyone interested?)

Leland

BTW: How do you guys get the heading for a Quote: to change into So-and-so wrote: ?

setarcos
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Joined: 07/31/2008
Go-Cassonne

Setarcos wrote:
BTW: How do you guys get the heading for a Quote: to change into So-and-so wrote: ?

Never mind; I think I finally figured it out.

Leland

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