Codename for a game I just thought of.... anybody intrigued?
Go-Cassonne
Codename for a game I just thought of.... anybody intrigued?
No.
DrMayhem wrote:Codename for a game I just thought of.... anybody intrigued?
No.
Wow, can you guys diss each other in private next time? LOL.
-M
Codename for a game I just thought of.... anybody intrigued?
I am always interested in one's nomenclatural logic. Please explain.
I've always thought of my game, micropul, as a loosely mix of go and carcassonne. Probably not for the same reasons as your game. I'm intrigued.
Sounds cool.
Codename for a game I just thought of.... anybody intrigued?
There's such a distance between having a cool idea and having an actual game (and there's another gap between having an actual game and havinga good game!) that simply saying "here's a name for an idea I had" really isn't terribly helpful.
And especially not in a "game design" sub-forum :)
DrMayhem wrote:Yes, but if we all posted messages every time we thought of cool game ideas, BGDF would drown very quickly.Codename for a game I just thought of.... anybody intrigued?
That's what I meant by my initial reply of "No." :)
Anyway, since DrMayhem fell back off the planet (I expect we'll see him again in about a year... or maybe in September after his kid is born. POSSIBLY summer when school is out, but I doubt it) I doubt he'll be posting any more about his Go-Cassonne idea. I remember thinking it sounded decent, and with there being some talk about Area Control (Game Design Showdown, I finally playe El Grande for the first time, and I have El Caballero coming in the mail) it might be a good one to revisit.
I'm not entirely sure what Michael had in mind, but basically he talked about tiles with roads on them, some with walls, and walls that you build (like roads in Settlers) onto the board. Then you and your opponents surround areas with your walls. Buildings are built, and people surrounding the buildings get points, and/or get to use the buildings... the rest was unclear.
So something about drawing facedown tiles with roads on them, placing them, building walls...
maybe NPC merchants travel the roads, and when you enclose them you get a bonus or something. I also liked the idea of buildings having abilities (a la Puerto Rico) but only people surrounding the building can use it.
Any thoughts on this?
- Seth
Codename for a game I just thought of.... anybody intrigued?
After you and Seth added a few more details I was. Go-Cassonne sounds like it shares a few elements in common with a game design I’m just now finishing up myself. It would be interesting to see how differently we employed similar mechanics.
Michael, are you going to PowWow or Protospiel? I was going to *try* to get my design finished in time to participate in one of the two - provided I can also find the money in my budget. Too bad we don’t have a game-design-con out here in the west. (*hint-hint* Anyone interested?)
Leland
BTW: How do you guys get the heading for a Quote: to change into So-and-so wrote: ?
BTW: How do you guys get the heading for a Quote: to change into So-and-so wrote: ?
Never mind; I think I finally figured it out.
Leland
lol... yeah, but it is sooooo much better in public too :) Actually Seth likes the game.