Can anyone offer (hopefully with some examples) a definition of and appropriate use of GRANULARITY as applied to game design.
I've been reading about it some, but I'm not sure if the authors of what I have been reading are using it in the same way.
Sorry if this is a silly question.
John
Let's start with scoring.
How would one rank the following games, from coarsest to finest?
-Football
-Soccer
(Can we PLEASE not make this a football/soccer debate :) :) :) )
-Baseball
-Tennis
-Basketball
-Cricket [EDIT: added due to thread below]
*Extra Credit*
-Golf
Granted these are not board games, but I'm certain that there are board game equivalents, and for me a least, it is a good reference point.
Thanks
John