I've been browsing this forum for a while and my impression is that there are people here who are good at crunching statistics, especially when it comes to dice. It's been a while since my school days, and I can't for the life of me come up with how to count this.
I've been working on a hack'n slash-game for a while, and I'm starting to get movement rules and such, but am still looking for a good, simple and fast way for the combat rolls.
This is how I see it right now:
Count the distance of the shot in spaces, and throw that amount of d6:s. Any 6:s and the shot is a miss. Now I know the risk of a 6 on 1d6 is 1/6. But how is it with more dice?
I like this system because it's fast in the game, and wouldn't slow it down. And it would allow the use of special abilities - for example a sniper could rethrow up to three dice, for example...
What do you think of a system like this? Is it already used in any game, or can you - who have more exprience in game design - see any flaws in this system?
My thanks in advance for any help you can offer!