Trying to make a martial arts games,
basically players will have certain characters they purchase
like MARVEL HEROCLIX
but without the base dial thing.
characters will be martial arts people.
I want:
different styles (Karate, Kung Fu, Ninjitsu, Tae Kwon Do, etc.)
different weapons (nunchaku, sword, spear, staff, mace, etc.)
different moves (uppercut, flying knee, tiger claw, etc.)
the fighting will be SUPER simple, the basis will be just rolling dice.
movement will be super simple also much like a simplified Chess.
I want people to be able to combine the above options.
so at the weakest you will have a guy with just one style.
a stronger guy will have several styles at his disposal.
or a guy who has a weapon is stronger,
guy who has the moves will be even stronger, perhaps they
should just be special moves, like fireball or a charging uppercut.
it needs to be simple and playable by 6 year olds.
any suggestions?
thanx for the replies, I've never played munchkin Fu, but I checked
it out at bggeek. interesting.
Thanx for the ideas, the cards can definitely increase the
complexity and depth of the game. It's a nice scape goat.
this is what I'm thinking so far.
Basic fight = by dice.
BUT, let's say you got
1. Stand up Strikers (Kickboxers, Kyokushin Karate, Boxers)
2. Clinch Fighters (dirtyboxing, greco roman, Thaiboxers)
3. Grapplers (Brazilian jiu-jitsu, Sambo, freestyle wrestling)
the formula is:
3>1
2>3
1>2
ok so like rock paper scissors.
further more, I can add this to other pieces:
Northern style - always defeats southern style in north territory
Southern style - always defeats northern style in south territory
northern style includes (Wu Shu, Crane fist, Hungar)
southern styles includes (Wing Chun, snake, dragon)
If a northern style fighter fights a Kickboxer they would just roll dice.
so if unapplicable to each other they just roll dice.