Hi!
general
I´m making a strategy game that has very simple fights since i usally dislike the w8ing time in strategy games fights. The game overall is not simple, its quite complex with lots of choises and so on. The object of the game is to destroy your opponents or gain victory by owning 75% of the board.
Fights
the fights will be quite simple, i havent decided how they will be done (but i´ve playtested both with the same problem:
1. All units have an attack and a defence number, you can only attack a unit with a lower defence number than youre attack number, when you attack you kill (or damage their unit, probably kill so it takes less time). So if a unit with A=5 attackes a unit with D=3 the defender dies, a unit with A=3 cant attack a unit with D=5.
2. The other alternative im working on is nearly the same as the last one, the difference is that both units in the fight get to roll a die, so if a A=5 attackes a unit with D=3 the defender has to roll 2 more than the attacker (so the score is equal and no1 dies). The problem with this is that i dont like lucky players since im usally unlucky and that it can drain lots of time because it can be lots of fights with no winner...
My problem
The problem in my game is to make it more exiting, when we have playtested all (good) players have just been camping and gaining resourses/defending and gaining resourses, and then we had a big fight and the lucky (or the player who had been most tactical while gaining) player won.
The map looks a little like risk or diplomacy (world map) and i need help with how i can make people fight more...
My thoughts on how to make people fight more
1. Gain some sort of bonus card when you win a fight or a terotory (such as in Risk)
2. Gain some extra cash for controlling some specific places on the map so everyone wants the point, with a quite good bonus so its worth it.
3. Trade routes, extra income if you have countries in a row (or together with people you have allied) from some different points such as china-finland or something like that. Then I would have like 4 different routes on the map.
4. Make the different teams have different types of units so that you could gain strong combos if you took controll of a opponents unit. (then i would have to make different teams and make a "take controll of"/hostage move when you win fights.
5. Make different players start with different amounts of units and a set amount of turns (for example 10) and then the small players win if they have doubled their size and the big player/s win if they have kept atleast 75% of the starting land. (then the small players would need some advantages to be able to fight with big players). But i really dont like this idea, i want everyone to have the same starting conditions....
What do you think?
Which choise (1-5) will be the best?
Have you got any ideas of youre own?
Or any ideas from games you have played?
Or just anything else to tell me?
//Thx
I´ve had the bonus for having lots of land but still people have been tending to camp a litlle to much, what i meant with 1 was that u get some kind of bonus card for attacking (+the resouse gain you get from land) so that attacking would be benefited even if youve got the most land.