OK, I'm new so hi to anyone who answers this thread
My idea for a boardgame is a little like that of heroquest but not quite the same. I want to make a game where characters go through different halls, dungeons, whatever.
My board is thus far undecided.
Should I go with an actual board or pieces that fit together like heroscape?
My characters are so much more customizable. (names are undecided) There is the classic barbarian/warrior, wizard/sorcerer, and the elf. When they kill enemies they get a certain amount of xp that the gm keeps up with and characters record on their sheet. Also each character has a certain number of ranks that they can fill with accessories (so they do'nt make uber characters) like bows swords canes and stuff of that nature. They all have health and mp(except barbarian/warrior).
Each of them also have feats. Every character gets one point to spend on feats at every even level. Once all the required space for that feat is filled the hero gains that feat.
There is also a skill tree that each character has. They get to choose a new skill every 5 levels. This really adds to the customization of characters.
The attack is done by dice. There are 2 swords, 2 shields, 1 bow, and one magic wand on each die. For attacks each character(and monster) has a certain number of die they roll and obviously if you get a shield you block one of their attacks. For spells and the bow you get a different amount of dice to roll and you have to roll at least one of the correspondin symbol unless otherwise noted on the spell or bow.
A normal attack round would be:barbarian/warrior attacks sewer rat
Turn is as follows
barbarian/warrior: rolls 5 die gets 3 swords, 1 shield, and 1 magic wand(which does nothing)
Sewer rat: rolls 2 die gets 2 swords
barbarian/warrior: takes one damage and blocks one damage
sewer rat: takes 3 damage
barbarian/warrior: rolls 5 gets 4 swords and 1 bow
sewer rat: rolls 2 gets 1 shield and 1 sword
barbarian/warrior: takes one damage
sewer rat: takes 3 damage blocks 1 damage
sewer rat: 5hp gone, dead
Those are my basics and I hope to have more soon!!
Thanks for the help guys and I see what you are saying about the dice
I could make the dice for each class so the mage would hit more often and the archer as well. To add something more from johan's reply I think I will give a different dice to the characters when blocking so it is easier to defend
The characters(like johan said) need more attack dice. I do agree with this .
To answer Zzzzz the characters have skills and feats that they can upgrade as they gain levels. (more on that later) Thank you for the help!!