Im not close to finiching this game im working on.
Its 50% building a map with tiles. Players can buy aditonal tiles to make the world grow. Players will controle 0-3 "heros or Farmers" each
Im just thinking of making Hex or Square map
Square advantages/deadv
-Easy to make
-Dead situations moving Repeting movment..
Hex advantages/deadvantage
-Manygames alredy use this
-More move options
Trianguler
-Bad space to place objekts on
I like the 4 side cube (da mighty SQUARE) what do you guys think?
The players are GODs over a world called DUNDRA the map will consist of maybe 9 pieces from the begining.
Players can spend there powers each turn on spawning Land, resourses , buildings , leaders , weapons, warriors.
People will propebly control 2 pieces wich can move. Each player will probly have controle over 6-8 land pieces each untile you counqure some from an opponent.
There will be a few diffrent Gods to play who gain power in diffrent ways and a few races of civilisation.
There will be some die rolling. If i use my powers to buy land i roll a D10 and check what land piecse i get. Some Gods might be able to pay gold for a +-2 or a direkt pick with more...
The fights will consist of people picking diffrent actioncards ex kick
2 damage cost 1 action....
There is no reall strategic movment, its more battle? or no battle.
HWat do you think?