Hi Ya'll,
Here's as question that maybe someone will get, because I'am stuck.
I want to make a Rainbow Six type game (tactical shooter). But I can't think of a way to hide the enemys, so players would never know what they are about to run into.
This to me is one of the hardest concepts (but maybe the coolest) I have ever run into. It is so tough to think of a way to make hidden enemys because all players are in "god view" (I.E. Looking over everything).
Some of the games work well with some-what of the same same mechinac, like Stratego with it's oddly shaped units, and only two players. Another game that I have played with younger kids, is Break the Safe which has tiles, with obstacles underneath them.
Yes, I know what your thinking Tiles would work, but I wanted something new and fresh.
So any ideas?
(Thanks in advance)
-Justin
I like both idea's somewhat, but I guess the best (and easiest) way would to just make a bad guy appear in a room.
"Guided" movement would also work. This might add some suspense to the game (I.E. You know there is a bad guy there, but you don't know how strong he is)
Thanks,
-Justin