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please be advise it is the second draft of rule.
i intend to rewrite and ommit some rule.
the first rule was designed for the 10 years old bracket of children.
but i see that some rule are so challenging enough.
after some game test with 8 years old children.
i come to conclusion that it can be play by a 6 years old children.
but the rule...that i use to minimize the king maker problem,
will have to ommitted and/or relegated.
RULE OF THE GAME
The Gameboard
The Theatre Of Race Tract are a 4 X 5 BIG Squares Gameboard.
Realign and Divided for easy Identification and Convenience into 4 Group Column ;
Each with 3 Longitude Line Square , as Left , Left Center , Right Center, and the Right Column.
Then it also have 5 Horizontal Group Zone ;
Each With Horizontal Line Square, as A Zone , B Zone Area, and C Zone, D Zone, E Zone.
Creative Segmentation Of BIG Squares Into SMALL Major Group Of Squares .
The Whole Board is called the BIG SQUARE , the Major Group is called the MINUTE SQUARE , Inside Each Minute Square there are 9 To 12 SMALLER SQUARE.
HOW THE GAME BEGIN
The Game are PLAYABLE By… 2 Players To…6 Players.
PLACEMENT OF THE PLAYER PIECES:
First… ALL the Player will Get a HORSE inside the BOX .
//???The OPTIONAL… “Get a Horse”…… for GROUP LINER Rule.
The NUMBER Of ODD Means FIRST GROUP LINER.
The NUMBER Of EVEN Means SECOND GROUP LINER.
After that…All the Horse Pieces will be Return to the Box.
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The FIRST… “Get a Horse”…are for POSITION In The Starting LINE Rule.
The NUMBER of the Horse will SIGNIFY the player PLACE in the Starting LINE.
The Horse Number 1 will Means BOX 1…Horse Number 2 will means Box 2.
The Horse Number 3 will Means BOX 3…Horse Number 4 will means Box 4.
The Horse Number 5 will Means BOX 5…Horse Number 6 will means Box 6.
The Horse Number 7 will Means BOX 7…Horse Number 8 will means Box 8.
The Horse Number 9 will Means BOX 9. ..Horse Number 10 will Means Box 10.
The Horse Number 11 will Means BOX 11.. .Horse Number 12 will Means Box 12.
After that… the Number of Horses…to be Return to the Box…will be LIMITED
To the number of Horses To Be CONTROL.
EX: 3 Players X 2 No. Of Horses To Control = 6 Player Pieces Of HORSES. Means only the Horse no. 1 , 2 , 3 , 4, 5 , 6 , will be USE.
The SECOND… “Get a Horse”…are for The SCHEDULE Of Who Will MOVE GUIDE
After that…All the Horse Pieces will be NOW Use as PLAYER and Move No. GUIDE.
The Horse Number 1 will Means MOVE 1st…Horse Number 2 will means MOVE 2nd.
The Horse Number 3 will Means MOVE 3rd…Horse Number 4 will means MOVE 4th.
The Horse Number 5 will Means MOVE 5th…Horse Number 6 will means MOVE 6th.
The Horse Number 7 will Means MOVE 7th…Horse Number 8 will means MOVE 8th.
The Horse Number 9 will Means MOVE 9th. ..Horse Number 10 will Means MOVE 10th
The Horse Number 11 will Means MOVE 11th…Horse Number 12 will Means MOVE 12th
But Because the GAME are POSITIONAL And STRATEGY Race Game.
The Horse Race Game are Allowed the PLAYER To Control MORE Than ONE Horse.
Rule 1 …To CONTROL 1 Horse… 2 to 6 PLAYER Are Possible.
Rule 2… To CONTROL 2 Horse… 2 to 6 PLAYER Are Possible
Rule 3… To CONTROL 3 Horse… 2 to 4 PLAYER Are Possible
Rule 4… To CONTROL 4 Horse… 2 to 3 PLAYER Are Possible
But ALL The Player are Going TO CONTROL The SAME Number of Horse ONLY.
SEE THE GUIDE RULE FOR THE NUMBER OF HORSES TO CONTROL.
2 Player … could Control … 2 to 4 HORSES Rule
3 Player … could Control … 2 to 4 HORSES Rule
4 Player … could Control … 2 to 3 HORSES Rule
5 Player … could Control … 2 to .. HORSES Rule
6 Player … could Control … 2 to .. HORSES Rule
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???After the FIRST LINE Of Horses are Chosen…
All The RULE … For The CHOICE Of The HORSE … will be Repeated.
Until All the Desired Number of Horse To CONTROL are Achieved.
Remarks For The OPTIONAL Rule:
But the Player NOW Will Be FORCE By RULE To FILL The GAPS.
The First and/or Lowest Number will be Assigned The Lowest Number BOX…and So Fort
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FIRST Round MOVE Rule…
The Horse No. 1 will Move 1st.
Then Horse No. 2 , Then Horse No. 3 , Then Horse No. 4 , Then Horse No. 5 ,
Then Horse No. 6 , Then Horse No. 7 , Then Horse No. 8 , And Finally The Horse No. 9 ,
After that…The SECOND Group Liner…will Repeat the SAME Process Rule.
SECOND Round MOVE Rule…
The Horse No. 2 will Move 1st.
Then Horse No. 3 , Then Horse No. 4 , Then Horse No. 5 ,Then Horse No. 6 ,
Then Horse No. 7 , Then Horse No. 8 , Then Horse No. 9 , And Finally The Horse No. 1 ,
After that…The SECOND Group Liner…will Repeat the SAME Process Rule.
THIRD Round MOVE Rule…
The Horse No. 3 will Move 1st.
Then Horse No. 4 , Then Horse No. 5 ,Then Horse No. 6 , Then Horse No. 7 ,
Then Horse No. 8 , Then Horse No. 9 , Then Horse No. 1 , And Finally The Horse No. 2 ,
After that…The SECOND Group Liner…will Repeat the SAME Process Rule.
?THE ROUND NUMBER MOVE RULE WILL SIGNIFY WHO WILL MOVE FIRST,
Next and Last, Just by Following The Horse Number…as the Guide Rule.
The Process Rule will be Repeated UNTIL The GAME End.
HOW THE HORSE MOVE.
The Horse can Make 5 Seconds Square Move in Each Turn of ROUND.
The Horse can Make ( Not More Than 5 ) Any Number of Straight Line Move.
The Horse can Make a Maximum Of 2 DIAGONAL Move only…
On Any TIME it wish to be…Inside The 5 Move Right Rule.
When the Horse Right Of WAY is Blocked…The Horse are Allowed To JUMP OVER …
But It will COST the Horse 2 Move Rights.
If the Horse “Move Right” LEFT … are Less than 2 Move Right …It is not POSSIBLE.
It Must STOP…to AVOID Accident…the Move Right LEFT is Now Porfieted.
If the Horse will Force its Move…the Blocking Horse and Running Horse…
Will be CONSIDERED On COLLISION Accident…on Same Square…
And will be PUT –DOWN… so next Horse on the RUN…MUST Avoid Them.
Or They will MEET the Same FATE…
The Horse Could and Allowed by Rule TO COLLISION Any Horse It Wish To BANG.
BUT IT MUST BE ON THE FOURTH ( 4th ) MOVE RIGHT Or LESSER MOVE RIGHT ONLY.
It is not Allowed on the Fifth ( 5th ) Move Right or Last MOVE Right.
But after ALL the Horses have Pass … it will all be Removed.
THE FIRST … TO CROSS THE FINISH LINE … WIN THE GAME LAP..
And The Game Can be Repeated Again and Again, For The FUN Of Playing.
The Game are a TEN POINT System Rule. And A TEN LAP and/ or FIVE LAP System Rule.
The Highest Pointer …Win the GAME.
For Every LAP Point System…
No. 1……………………….10 points
No. 2……………………….. 9 points
No. 3……………………….. 7 points
ALL Other Finisher………. 6 points
All The BANG Horses……. 4 points
??After All the HORSES Pass the BLUE Line the BANGing of Horse is Subject…
To the ONE Point Penalty. It Means After the Rounder RUN.
After ALL the HORSES Pass the YELLOW Line the BANGing of the Horse is…
NO Longer ALLOWED.
The First to Reach the RED Line Win the LAP.
Researcher raddulay@yahoo.com
Mobilephone 0919.793.8175
Philippine Copyrighted 2004 By RAUL “ RAD” ADENIR DULAY
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i wish to add...i believe , no two original concept different game could be
compare, like the chess and the table top game .to my eyes they are
very different. ( both on legal issue and creators perpective. )
Not that I've really taken the time to analyze the gameplay, but my eyes caught on the movement pattern, and I wonder if you will run into a problem.
By rotating who starts first, Horse 1 seems to be at a distinct disadvantage as they will be almost 1 turn behind during the entire game and the middle horse will almost always have the advantage.
Like this (using 5 horses for simplicity):
1,2,3,4,5 Horse 1 gets first move rights,
2,3,4,5,1 Horse 1 moves last
3,4,5,1,2 Horse 1, while not last, is still one of the last to move
4,5,1,2,3 Horse 1, middle move - note that horse 3 (middle horse in this example) has finally moved to the last position.
5,1,2,3,4 Round 5 - Horse 1 is finally back to an advantageous position
etc...
While I realize that there are other factors in place, personally I would go for the middle horse every time - just to have an initial jump on the competition.
Of course, I could have read the rules all funky and be completely confused, in which case they need some clarification. *chuckle*
The game does sound very intriguing.