Okay... I'm a bit scared about this because I'm not really sure how to create a picture of this and put it on here, but I will attempt to verbalize what I have envisioned...
Okay, for a space fleet conquest game I need to map out space. I want to get a feeling of vastness and large distances without a ton of pieces. One of the many ideas I've tossed around is this:
Imagine a large hexagon TILE.
Inside this hexagon are other, smaller hexagon SPACES marked off inside.
Now, of course you can't neatly fit hexagons on there...so starting with the upper left corner of the hex TILE this is also the upper left corner of a smaller hex SPACE (A). to the upper right of (A)is the bottom half of a hex SPACE (B). Below SPACE (A) is another full hex SPACE (C) and directly below that is another full hex SPACE (D)... if you've gotten that far, you can probably fill in the rest of the hex TILE
However, if you're confused, then I apologize (anyone feel free to help me visualize this for everyone). Total hex SPACES on each hex TILE: 6 whole and 6 partial hexes...
Anyway, if anyone understood this, then the purpose is that for each TILE a person explores, they reveal more than just one hex of space =)
Any other ideas on how to best represent the vast void of space are, of course, also welcome.
I look forward to your responses! Thanks
Seo, that's actually got a few more hexes than I was envisioning...
Desprez, I kinda like your tile design A... defintely something to consider =)
Thank you both for actually creating the images.... may i ask how/what program you used?
Thanks!