Some of you may have seen my GDW rules for last week. I've been playtesting earlier versions of this game for several years, but until tonight no-one ever mentioned "Tony and Tino", a game which I had heard the name of but never heard described.
Despite the fact that the games play out completely differently, the similarities, both superficial and scoringwise, are very disturbing, and leave me with even less idea how to proceed than I had before last week...so I ask you...how can you tell if your design is too close to somone else's to be publishable? And what do you do when you've sunk many months of work into a game that looks like it is too close for comfort? Just throw the whole mess out and start from scratch? Start changing things that you've tuned over hundreds of playtests just because someone else got a similar answer? Go begging for sympathy on a public forum?
Thanks for the replies...I just feel the need to add that my desire to get published has nothing whatsoever to do with money. Heck, I'd take out a second mortgage on this place before you could say "doghouse" if I knew that would result in my success. I just need the validation...I've been a game designer 'wannabe' for ten years, and I'm always going to be published 'someday...' I guess I feel on some level that I'm not 'really' a game designer until my game is on the shelf somewhere within shouting distance of RK. And I stop using 'excessive quotes'...