I have thought a couple of times on the subject of designing an Abstract Game... The likes of Chess or any of the Solitaire card games that abound. As it turns out, I can think of very little. I am usually pretty good at pulling game mechanics out of thin air which match or exemplify various themes or actions, but for some reason, without the theme to work from I seem to be unable to come up with much of anything.
The only time I can seem to even think about an Abstract game is when I look at the Piecepack contests... Even then I tend to draw blanks more often then come up with anything worth persuing.
So how is it done? How do you go about designing a game without a theme?
- Seth
My most requested abstract started as a mechanic idea. I didn't really know what sort of theme to "tack on" so I made a small test sample to play around with the mechanic...
... as it turns out, everyone liked it just as it was.
Haven't done a whole lot too the game since, and my friends ask for it often.
Tyler