Hello everyone,
this is the first time I am writing here, so I'll introduce myself first. My name is Petra, I am from Finland in Northern Europe.
At the moment I am studying social services, and as a part of my studies I am doing a practice placement in a human rights organisation, where we are developing an idea for a board game about human rights from a gender perspective. We have lots of ideas for the game and also many aims we hope to reach with it, but there are some issues that are puzzling us, since none of us have any experience in game design.
One of the most tricky things to figure out has been how to encourage co-operation in stead of competition, but still keep the game interesting. Our target group are youngsters, 12- to 16-year-olds, so we really need to keep in mind that the game cannot get get too complicated or boring. However, the whole game is about encouraging co-operation with others and learning to make ethical choices in life. If the game structure is all about competition between individuals, it is contradictory to the message of the game. Of course we could consider playing in teams, but even then the 'us' and 'them' thinking is present.
I am really not very familiar with this forum yet, so it might be that there are lots of resources available but I just don't know where to look for them... or maybe there are not? Anyway, I would really appreciate your ideas and suggestions!
Petra
Hi René and Tim,
and thanks for the advice! It is really hard to think of creative solutions when you are not too familiar with different kind of games. I might very well buy Terra and try it out, it seems easily available and not too expensive.
The game planning process is really just beginning now, but I can tell you some general things about it. I am designing it together with a group of people, mostly teachers an other educators. The game is partly based on a textbook on girls' and women's human rights that came out last year. Just today I was writing a seminar paper about the game, I'll post some relevant parts of it here, you can comment or suggest something if you like!
The Human Rights Board Game
The game design group has agreed that the game should consist of different parts: informational, activating, emotional and attitudinal issues should be addressed. The focus has been on developing task or question cards, where central themes have been approached through tasks ranging from small improvisation exercises and coming up with solutions to problematic situations to answering questions about human rights issues. As a basis for these task cards the group has, among other things, used the texbook on girls' and women's human rights, board games that deal with emotional and attitudinal issues and human rights and global education resources.
The primary target group is the age group of lower secondary school pupils, thirteen- to fifteen-year-olds. The game should be suitable for use in schools, but also at confirmation camps, Prometheus camps (politically non-aligned coming-of-age camps without a religious tendency) and in youth work conducted by municipalities and third sector organisations. The team also wanted to emphasise that the game should be played and enjoyed by both girls and boys.
The team outlined a list of aims and objectives. The game should emphasise a gender sensitive human rights perspective. It should be in close connection with the everyday lives of the young people and bring peace education to everyday level, helping young people to learn to resolve conflicts without violence. The game should promote gender sensitive self-knowledge, tolerance and knowledge of societies’ structures. It should also strengthen gender sensitive agency among young people, promote equality and reduce discrimination based on gender, sexual orientation, ethinicity, race, disability or age. The game should help to break down myths that maintain inequality, promote knowledge of human rights and help young people see that it is possible to live ethically and succeed at the same time.
For the purposes of the game, I define gender sensitivity as the ability to recognize, understand and consider gender issues as well as socio-cultural factors leading to gender inequality, possibly developing later into a deeper awareness of hidden gender issues and disparities.
There are still many questions about the game that remain open. Will the winner be decided by skill or will an element of luck be involved? Will people play as individuals, in pairs or in groups? How can we encourage people to take action in human rights issues after playing the game? Should the question or task cards be divided into different categories according to the theme (eg. discrimination, equality) or according to the nature of the task?
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Petra