Did some searching in the forums and couldn't really find anything on this topic, but I apologize if I missed a post.
I'm working on a strategy game along the lines of chess/checkers where the gist is to take the other player's pieces (certain ones for the victory conditions that is). My question is, how long could I expect people to have to play the game and still have fun.
While the gameplay is not complex, so far it seems like the game is going to take at least an hour to 90 minutes. I need to playtest again after I made some changes, but that's my best guess. This seems like an awful long time to me... but then again it didn't seem like a long time even when my wife and I hit the two hour mark on our first playtest.
I have some ideas to shorten the game length, but I'm worried that I'll dumb the game down a bit and miss some of the strategy that comes in the latter part of the game.
So, after all that rambling, the question remains: How long is too long for a two player game that vaguely resembles chess?
Bonus points for telling me the proper name for games of this type so I can stop saying "piece taking game that is kinda like chess but not".
"Two Player Abstract Strategy". I like it. Now if I can just come up with a name I can start posting the real info :)
Thank you very much for your input, and pointing me to the games on BGG. I would say my game leans more towards chess than those, but they are in the right genre.
Yes, my ideas for shortening the game are to reduce the number of pieces each player has (currently 40, next try will be 32) and reducing the size of the board. To get the feel I am going for it will have to be both, not either or.
I think I'll con someone into one more playtest (made a few mods that might shave some time off) and then try with reduced pieces/hexes.
Thanks again for the input!