I find it very difficult, when I am trying to design a game, to make the concept clear and accesible.
What follows is that I deduct the concept to the point I find it clear and accessible. But after doing so there is nothing really special anymore about the game and its rather boring.
The only game I know who succeeded in this is chess, I think. And settlers of catan, just for a little bit because it is a bit dull I think.
So my question is;
How do you fit in several mechanics in to a concept. And how do you make the rules logical so that, they don't really look like an extra rule because its seems verey obvious in the whole concept.
I hope anyone can give my some good advice or an article about this.
Or an example of an game where he/she thinks is represented what I just wrote.
greats,
Jordy