I'm working on a simple game which involves placing counters to move a piece - a common theme I know. My question is how many counters do I need to create? The board is a track which is divided into squares to regulate movement and when a counter is placed it remains there so is there a simple formula to tell me how many counters will be needed?
How many counters?
Fri, 12/30/2005 - 14:25
Fri, 12/30/2005 - 14:53
#1
How many counters?
Few questions:
1) How many square in all would your game board contain? And is it possible for a player to need a counter for all squares? If so, just add up all your squares.
2) Can I only move in one direction? For example, if I have the option of moving from square A to square B or square C, and I choose B. Would I later be able to move to C? (see more info in question 3, for *longest path*)
3) You might consider dermining/calculating the *longest path*. If you search on google for "calculate longest path" you should be able to find a few math related items help you determine this number for your given data.
hmmm guess that is it for now...
Thanks for the comprehensive reply.
As an experiment I sat down and solo'ed the early prototype and began to think that it might actually work better without a board so I'm developing it in that way. This then makes the question irrelevent as the longest path is as long as I want it to be!