In an effort to generalize some of my game mechanics, I have ended up with more numbers to keep track of, for each unit.
I started out with attack, defense, and movement speed. However once I decided that every unit should be able to counter-attack, I added attack speed & defense speed, and to top it off I still haven't decided if every unit will have the same max hp, or initiative, There still are special skills / abilities / effects.
It seems like it makes the game deeper, but at the same time more uniform. I am just trying to decide if I should overhaul the design, and start over even simpler (for the 4th time).
Any suggestions or insight?
I appreciate all of your replies. With my experience of game design I think I understand the idea of deep stratagy being possible without complicated rules. In a way that is why I am in the situation I am in. I feel that the rules will be less convuluted if I am able to come up with a more unified system.
A couple more stats per unit appeals more to me than hundreds of exceptions to keep track of. On the otherhand I did realize that too many stats per unit gives me other problems.
It makes me feel better that there are games out there with more stats/unit then my game. So this may not be such a big problem as I thought.