You know how most games have a central game mechanic. Puerto Rico is about producing goods. Settlers is all about gaining resources and building stuff. A lot of war games are about conquering territory.
I just came up with alot of good ideas for a pirate game. I have great rules for battles, movement and other such things. All I need is a central game mechanic. Alot of pirate games are all about gaining VPs in the form Fame. I wanted to stray away from this, but I think "fame" is important in a pirate game.
The game is simple to mid level difficulty.
Any Ideas?
Treasure seems like a good goal. If you keep it on your ships, it's safe, but you can only hold so much. You can spend it, but then you lose your winning value. You can bury it, but then someone might find it.