Hi! I've got a crazy idea for yet another game. I showed it to a friend and he thought it was brilliant.
There's an 8x8 board placed between the players. Each square has an Othello piece on it. The four rows near Black have the Black side up and vice versa This indicates which side "owns" that square. The board starts out empty.
The two sides use soldiers to do battle for territory. They each get four actions per turn, where an action is: move a reserve unit onto the perimeter of a board (to a square he controls), have a unit shoot, have a unit move, have a unit rotate its turret (it can only shoot at enemies it is looking at -- they have 90 degree fields of view), or have a unit take possession of a square it's sitting on.
Each side has 32 units:
20 soldiers: 1 hit point, does 1 damage, moves 2 squares per turn, has a range of 2 squares. Can attack one target per action.
2 cannoneers: a Soldier which does 2 damage but has movement 1.
2 snipers: a Soldier which has range 4 but has movement 1.
2 miners: a Soldier which cannot attack but can lay and defuse minefields. Units walking onto minefields have a 50% chance of taking 1 damage per minefield on the square.
2 engineers: a Soldier who cannot attack but can raise or demolish walls, as well as repair damaged vehicles.
2 grenadiers: a Soldier with hand grenades. He has range 1, but he can attack multiple targets in a given square with his grenade as it blows up the whole square.
2 martial artists: a Soldier whose great fitness gives him 2 hit points instead of 1. He uses hand to hand combat, so he has range 1.
As you can see, each type of unit (other than the basic Soldier) has an advantage of double X and disadvantage of half X.
Furthermore, there are vehicles:
8 Jeeps (capacity 4, 2 hit points, movement 4, does 1 damage)
5 Trucks (capacity 10, 3 hit points, movement 3, does 1 damage)
2 Tanks (capacity EXACTLY 2 -- driver and gunner, 5 hit points, movement 1, does 3 damage)
These vehicles can ferry people around, and destroying a vehicle destroys all its occupants.
Finally, there is terrain to consider. There are four hills on the board, and a unit on a hill gets its range increased by 1 if it's targeting ground-level forces.
Generally, if you're in range and the enemy is pointing his gun at you, you're automatically hit unless there is a hill other unit in the way. However, hits immediately behind a wall have a 50% chance of getting missed due to cover (flip a coin) by enemy units on the other sides. Finally, units get a chance to dodge missiles if the enemy is in their field of view -- a 50% chance of missing. If you're facing someone behind a wall, the chance of you getting hit is only 25%! Of course, if you're nowhere near a wall and are being attacked from behind, you're in trouble :)
What do you think?
Thanks in advance,
ACG
I haven't tested it yet, but I'd like to.
It isn't a perfect mirror battle. Keep in mind that the battlefield starts out empty and people introduce units one at a time as they see fit anywhere on the board. It's not like in chess where there's a set starting arrangement. As long as both sides have the same number of each type of unit, they're fine.
Also, there is a way to link units together already -- everybody hops into a jeep and drives together to a certain location. That was something Stratego doesn't have.
ACG