Hi y'all,
I hope this is the right place to post this. If not, then my 1000's apologies.
I need an idea on this. I want to dev a multiplayer text-based mobile game, playable via SMS (called text messaging in the US).
So, I need a concept on how players can "fight" each other. The objectives are,
-The game duel shall appeal to both genders - male and females
-There's a minimal chance of a draw in the duel. If possible, there's no draw result in a duel.
-Preferably players win NOT by chance, but by skills or knowledge of the game.
A classic example would be "hand-scissors" duel, but the problem is that chances of draw are pretty high!
Another example would be the battleship idea, players their ships and shoot at a grid hopefully to strike the other players ships. But, by using grid, we're dependent on graphics, which are not appealing to a text-based game.
My best idea is to make like a "striker and goalie" game, one player shoots at a desired spot, goalie saves at a desired spot. If the spots are the same, the goalie wins, else the striker wins! So, no draw in this.
So, I'm really open for any ideas at all. All ideas are highly appreciated and you maybe chosen to be the BETA-tester.
Thnaks,
Melvin
Good call, Hedge-o-Matic.
I definitely need strategy. It's just that i can't think of one right now. Most of my ideas are based on luck. Odds and Evens are based on luck to i guess.
Well, battleships are more strategic, but it takes too much steps to finish a game. Maybe i'll consider shriking the grid to hasten the gameplay.
Melv