Hey Chaps,
just thinking about an alternative combat system for a risk-like game,
the strategy is Risk-like, but Risk sucks with large numbers of units:
"i attack with 25 armies versus your 5'' *rolls 3 dice..*
i was thinking maybe a Ratio-based system, 1-1 ratio would wield 4+ on D6 to cause damage, 2-1 would be 3+, 3-1 2+, and 1-2 5+ etc.
any other ideas or comments?
Nandalf.
wow this is brilliant, all awesome ideas
lol im not sure about the map being changed, but i have heard many grumbles that it has been :D so your not alone
the maximum rounds thing is brilliant, i was thinking that if you use all 3 your attacking army is stranded between the to teritories , therefore leaving your territories open to attack.
i do have different coloured dice, but if anything i'd use a heroquest different 'power' [eg 6 = 2 dmg, 345 = 1, 12 =miss etc].
the colour combo idea you suggested is seriously cool, a bit too complex for what im aiming for tho, but is a really simple way of representing ambushes etc... so i may yet give in xD
i'm liking the guarranteed kills thing tho, that i might use or atleast fit in.