Hi all,
Sorry if I'm breaking etiquette here, but I am doing research on game design and I was hoping you might be able to help me out.
- Can you help me think of a game (preferably a board game or card game) in which all players start out with full knowledge of the game state but where, in the course of the game, things happen which do not become known to all players?
By "full knowledge of the game state" I mean that the position and type of every "unit" is known and that the exact goals of all players are known.
In Risk, for instance, the players don't have full knowledge to begin with (they draw secret mission cards) and things happen which are not revealed. In Chess players DO have full initial knowledge AND are informed of all events/changes.
All help is appreciated. Thanks a lot.
Kind regards,
Jonas Smith
http://www.jonassmith.dk/
Hi Jwarrend,
Oops - I don't think I understood the question myself (sorry). I've revised the examples to hopefully make more sense.
No, I don't consider player strategies to constitute hidden information.
Best,
Jonas