I just had an idea for a game involving or based on a set of blueprints. I'm not sure exactly how it would work, but it would be cool to see a game where the board looked like a set of construction documents- or maybe each player has a 'board' of their own and are trying to complete them or something.
The game could involve layers which get applied to the board, the different layers having different stuff on them (Mechanical stuff, Framing stuff, Foundation stuff...)
Any thoughts on that?
The silly name could be U.N.O. which stands for Unless Noted Otherwise (a standard abbreviation on construction documents). A better name might be "Bidding purposes only" or "Not for Construction" or something.
- Seth
The name thing is just for fun, the important question here is what mechanics could we come up with to use this contract document idea?
It would be pretty cool if a 'bad' set of plans caused problems later like in real life when people try to build from them and have a million questions. The goal could be to produce a set of plans that will (1) successfully get past the plancheck process where building officials check to make sure the plan meets code, (2) is buildable without too many RFI's (Requests for information- a question from the contractor when there's not enough information) or change orders (when the contractor asks to do something a different way, usually to save money).
- Seth