Hey guys,
Ok, a quickie, hopefully.
I have decided (resigned myself) to use a form of Victory Points in a wargamish type game I am working on. But I am not sure whether to keep players scores hidden or public.
I have worked out a (untested) scoring system that could be interesting, but I am not sure how to keep track of player's scores. I don't want the scores completely hidden, as players would have to keep guessing as to how close the others are to winning. I also don't want the scores completely public, as players would try and trounce the leader.
One thing I am thinking of is how I could have a mix of 'Victory Beads' (VBs) and a scoring track. Players would gain VBs as the game progresses, and keep them hidden. As soon as they have gathered a certain amount, they need to discard them and track their new score on a scoring track. i.e. every time a player gathers ten VBs they need to increase their score on the scoring track by ten. This way you would have an idea who was in the lead, but the exact score (on the scoring track + any other VBs the player has hidden) is uncertain.
This feels almost right, but I think players will still be able to tell who is in the lead.
Other things I have thought of is that there may be an advantage to 'declaring' your VBs and adding them to the scoring track. Or when you declare your VBs, all other players must also declare theirs.
Anyway, anyone know of any games that have nice scoring systems where the 'exact' score is kept hidden? One similar example would be Struggle Of Empires, but in the last few turns of the game is is fairly easy to add up player's points on the board, which is kinda uncool, even if you still need to take the Unrest into account.
Cheers!
Nestalawe'
Hmm, yeah, that could be interesting... Not quite sure yet how it would work in with my theme... It does create a mini 'test your luck' game which could work well, and provides a certain risk element, along with the uncertainty of the score of the other players...