I've had a revolutionary game idea that will shake all RPers into wanting more and more. Everyone loves Dungeons and Dragons...if you don't...get away from me...we won't get along. Well, I was pondering on Dungeons and Dragons and I came to the conclusion that it could be more loose. So...my idea I have affectionately named Of Knights and Castles.
Board Design
Simple, the board design is just a graph. Set up 15x15 board. with one inch squares. This is the simplest board ever made. Now for the fun part.
Shaping the Board
The board is set up as a grid for one reason. The board is customizable to the Game Master's whim. Magnetic squares used for a dirt path can be set up in any way necessary. You can change the board from a Dungeon, to a forest, to a castle, to a lakeside battle scen quickly. Also, shaped pieces such as blue squares are used to set up lakes, oceans, bodies of water, etc. Green for grass, brown for dirt or mud...etc. Then the Game master has complete control. He can say that you can not leave the dirt path because of some reason or another. Or you can swim, but only if your character has the ability.
Pieces
The pieces are in massive quantities. I think it like this. You know how younger kids buy action figures and bring them to their friends house to play. Well, I think that the board should come with a few pieces. The characters will be a free for all. Anything medieval and fantasy you can think of. Of course, they are all human looking. Like, Elves, Dwarves, and some custom characters. The characters are unequiped and looked just clothed at lvl one. You must then buy characters like on lvl 2. You can replace any lvl 1 character with any lvl 2, etc. The lvls go all the way up to 100. The pieces, are small, only about a third of the size of a standard action figure. A dice, similar to the Dungeons and Dragons dice, with smaller numbers, is used. This dice is the movement dice. Telling you how many squares you move at a time. Then you have an ability dice. Which tells how much damage you do, how much defense you exert, etc. These will have the higher numbers as D&D does. Pieces that are set by the Game Master can consist of any creature. Dragons, kings, knights, warlords, or warlocks. Anything goes with those too. These creatures can be set on the board whenever the Game Master feels like it. Trees, whether consider a pice or not, as well as rocks, can be set up. So basically you go from a flat graph, to a fully 3d setting.
Plot
The plot is the best part of the game. The game will come with ten different preset plots. Like, finding the holy grale (classic), killing a certain character, etc. The best thing about the plot is that you can buy certain pieces, (like the holy grale) that you can use to make your own journey. The game will come with 25 clear guided wizard sheets used by the Game Master to make up his own plot. When one setting is done, the board can be cleared and a new setting placed as the Game Master sees fit. The game can last for days, or even weeks. You get your own diary for your character to log your journey. You can pick it up and start whenever you want. And the game only ends when the Game Master feels that it's time for the quest to come to an end. It could end for the better, or for the end. All the adventurers, other than the Game Master, are all on a team, however they can go their different ways. The fun lvl of the game depends on the originality and creativity of the Game Master.
If anyone wants to help, just say so. The reason I'm so interested and put so much thought into this game is that My uncle Brian was a Game Designer and had a fantastic publisher. But he passed away last week (no mourning), and the publisher went with him. So, now I need hep. I have no idea how to make a prototype (which is required by most all companies) of a 15x15 board and what material to use. My uncle took care of all that. Also, I'm looking for wooden characters. Anything goes with that. Make, mages, knights, kick ass Elves, Dwarves...anything. Make them no larger than two inches and make it maple wood. If you want to help post a reply and I'll give you more information on the game...including manuals I have typed, and Game Master Player's Guide. Including pieces I have made for the game. So post a reply and I'll get back to you ASAP.
Well, Korogo, you won't like me, but i've never tried D&D! But, the game idea you have here sounds like a real blast! You'll have to make sure those 10 scenarios it comes with are really fun and get you into the whole "feel" for the game so that people will make their own - it would be pretty cool if you had a website where people could post their quests for others to try out!
You might want to browse about in the Game Production forum for information on constructing your prototype.