Skip to Content
 

KublaCon Design Contest

7 replies [Last post]
Rick-Holzgrafe
Rick-Holzgrafe's picture
Offline
Joined: 07/22/2008

Shrike wrote:
Hey Sejtroll, did you happen to check out the game design contest [at KublaCon]?

Seth wasn't in it, but I was. It was great overall: 14 games submitted, three or so were judged to be "publishable," one or two already had interested publishers, at least one was recommended to a publisher by a judge. The quality of the top three entries was incredible.

I entered Brimstone. Four of the games submitted were briefly playtested and dismissed, the remaining ten were judged. I made it into the ten, which was good; but I was dead last of those ten. (They only listed the top three or four in order, but I could tell!) All of the games were described and discussed in a session that lasted over two hours.

I didn't expect to win (I was disappointed anyway) but I entered because of the promised feedback from professional playtesters and designers, and I got it, so I'm happy. I learned a number of useful things, and I hope to be back next year with a much better entry!

A note to jwarrend: When I started posting here about Brimstone, you were kind enough to read the entire (rather lengthy) rulebook to answer my question about whether it was too derivative of A Game of Thrones. To recap, Brimstone is definitely derivative of AGoT and that was deliberate on my part. I was worried about whether it was too derivative, and Jeff's opinion was that it was.

But I asked the same question of the judges, and they waved it away: they didn't feel it was too derivative and did not mark me down for it. In fact they gave me credit for using the AGoT order system because it worked well in my game; said it wasn't original with AGoT either, so I didn't "rip it off"; I just used the right tool for the job. That surprised me quite a bit, and is one of the things I think I learned: now I have a better feel for what counts as an original game and what's too much of a ripoff. (Just the same, from now on I'm doing more original games. I had a reason for making Brimstone the way it was, but I have no desire to spend my time merely imitating others.)

Shrike
Offline
Joined: 08/26/2010
KublaCon Design Contest

Sounds like it was a good time. I entered a game when I went in '03, you're right about the feedback, it's great. That year James Earnest from Cheap Ass Games was one of the judges and I think he got to playtest a few, I might be off on that though. The best part for me was when they started talking about my game and a few of the playtesters that were also in the audience started mentioning a few of the cards in the game by name with big grins. ^_^ That feedback was what pushed me into really trying to do more games, as that was my first even though I had worked on and off (more off than on) with it for almost 5 years. Hopefully I will be headed back to CA in the fall and I definately plan on being there for Kubla Con '06 at that point. thanks fo rthe info and good luck with your games.

Rick-Holzgrafe
Rick-Holzgrafe's picture
Offline
Joined: 07/22/2008
KublaCon Design Contest

Quote:
That year James Earnest from Cheap Ass Games was one of the judges and I think he got to playtest a few, I might be off on that though.

He was certainly judging this year; he sat in the audience when the games were being discussed, and made witty, sardonic comments from time to time. You know his style. :) And I don't mean to imply that he was unhelpful -- the presenter did pretty good standup improv and kept us laughing, and Ernest was just helping out. He also contributed some well-thought-out comments about several of the games.

And before anybody asks: Knizia and Tom Jolly were also at the Con, but so far as I know did not participate in the contest judging. I didn't recognize anybody else among the judges, and I've already forgotten the names that were mentioned; they weren't familiar to me.

I did attend a couple of Knizia's seminars. He was worth listening to, and I picked up a few bits of good advice from him too.

Shrike
Offline
Joined: 08/26/2010
KublaCon Design Contest

Quote:
He was certainly judging this year; he sat in the audience when the games were being discussed, and made witty, sardonic comments from time to time. You know his style. :)

Oh yeah.... that would be him. =) I think that they do a really good job with that contest. I think it would be cool to go to a seminar of Mr. Knizia's, haven't had a chance to do alot since I got to Texas other than design and just a bit of playtesting, hoping that next year I can be more involved (and hoping for those orders back to CA!)

sedjtroll
sedjtroll's picture
Offline
Joined: 07/21/2008
KublaCon Design Contest

Shrike wrote:
haven't had a chance to do alot since I got to Texas other than design and just a bit of playtesting, hoping that next year I can be more involved (and hoping for those orders back to CA!)

Where in Texas? You going to BGG.CON?

- Seth

Shrike
Offline
Joined: 08/26/2010
KublaCon Design Contest

I'm, in Burkburnett. Where? =) 2+ hours North West of Dallas, hugging the Ok border. BGG Con? I don;t know, timing and where it's at is the big thing, right now the Missus and I are watching are nieces while their Mom is off to the "sand box" until Sept, as we don't have any of our own, well, we'll just say it can be interesting. ^_^ If you can point me in the direction for info though I'd love to check it out. Thanks.

phpbbadmin
Offline
Joined: 04/23/2013
KublaCon Design Contest
onew0rd
Offline
Joined: 12/31/1969
KublaCon Design Contest

I'd like to hear more about this contest you speak of. What kind of games did well? Details people - details!

Syndicate content


forum | by Dr. Radut