This thread is a part of two thread related to the same subject.
I have just realised that I have at least 3 war games in design that consist of being "my army against yours". The map and setting of the game can change from one game to another.
But I am scared that I end up with the battletech bug. From what I have heard, after a few games of battle tech you simply get bored and have no interest in continuing playing.
The biggest problem is how do I setup the map. There is a few solutions that could help to determine what is the map setup at the beginning of the game.
Point system : We each take a 100 army and fight
Random element : You gain additional power up or defenses for the match
Determine a goal : Destroy commander, capture ennemy base, etc.
But I don't really like the solution above. It don't think it will hook the player in order to make him play again and again. I also feal that in general, the player must not setup the map himself, the rules must indicate him where to set things and it must be variable from a game to another to increase replay value.
The other solution is to supply the solution above and add an adventure system (Like dungeon crawlers). For one of my games, I wanted to make 3 campaings made of 10 aventures each (plus the tutorials) where the story can branch in different path according to who win or lost. The adventure text would not only hold the story but also surprise event or give some information to some players.
But this solution lead to another problem explained in the second thread located here.
http://www.bgdf.com/modules.php?name=Forums&file=viewtopic&p=35506#35506
Do you guy have any other solution or variant?
Thanks for the feed back, I will consider your suggestions. It also seem that I might try also take a look at Necromunda. The only thing I had seen so far was board components. But there are many of my games where I do not want any unit advancement, so I'll have to use other methods to hook players.