Alright folks, this is the same guy that posted of Knights and Castles. Obviously we got off to the wrong foot. I've made a few changes probably for the better. Here's how they go.
Board
Have you ever seen those magnets that are huge, like 8.5x11 like the size of letter sheets. I've used some of those, actually alot, trimming them and placing them on some thin foam board, making a 15x15 board. The beaty about this is that the placeable scenary that I talked about in the previous version of the game will all have magenets on the bottom, making for the pieces to stick easily to the board and easily interchangeable.
Pieces
As I talked about earlier, the pieces are in great abundance. Anything and everything. If you can think of it, it'll be on here (mind you it must fit, mideavil fantasy period.) Different lvls of characters, i.e. an elf only wearing clothes would most likely be a low lvl, and a fully armored knight with two big weapons would be on a high weapon. The pieces will all have stat sheets that are universal, i.e. the stat sheets do not change for the character. For example, a simple creature like elf on lvl 1 will have the same stats as another elf on lvl 1. Along the way, if the Gamemaster so chooses, you can gain weapons, powers, abilities, which will be recorded on another piece of paper.
Plot
The plot is interchangeable. I've made up 10 preset plots that will come with the board game. These plots will tell the gamemaster exactly what to do along the quest. But the other thign about it is, it comes with a template for Gamemasters to create their own plot. This will only work if the Gamemaster is creative and original.
Gamemaster
The Gamemaster is your god, without a god. He controls what you do without deciding your path. Let me explain this. In this game, the Gamemaster only has power over what is his....which is everything but you. He can lay his own pieces, which include treasure chests, dragons, evil warriors, hidden weapons, whatever he wants. He can not change the scenary, however until the the characters have entered into another scenary. The job of the Gamemaster is to stop the other characters from completing their quests, while helping them. What I mean by this is, that he can lay creatures down to fight you whenever he wants. He can also lay down weapons that characters can find to help in their attack or defense.
How to play
Fighting System
The fighting system consists of a dice similar to those used in other games. It, however is a D&D dice, with numbers like 75, 41, 103, now 1-6. This determines how much attack/defense you can do. The attacking creature, i.e. if the Gamemaster lays a creature out when you hit a space the creature would be the attacking one. If he was already there and you moved to him, you would be the attacking creature. The attacking creature rolls and say for example he does 42 damage. You must then roll for defense. If you get higher than 42 then you roll for attack and he rolls for defense. If you get lower than 42 then the Gamemaster rolls a damage dice, which has number 10-20. You take the number he rolls as damage.
Winning
This is what makes it a great game. The game only ends when the Gamemaster decides that it should end. He can take you through thousands of lands, castles, forests, rivers, lakes, whatever he wants. When he finally decides that a new plot should be formed, he can bring you to the right spot where you actually have a face off with the Gamemaster. The Gamemaster must choose a piece that is on the same lvl as the number of places he took you through, i.e. if he took you through 10 forests and 5 castles, he must choose a lvl 15 character. After beating him the Gamemaster is allowed to take you through one final stage to get what you are questing for, unless your quest is to kill the Gamemaster.
Losing
The only way to lose is to be killed by the Gamemaster. If you are killed by a minion of the Gamemaster then you are transported to the first square of the stage you are on and you must go back three lvls. If you complete stage before other players, you wait or you have the ability to walk around and kill other monsters, search for gold or weapons, or whatever you want.
Raising Levels
You raise levels when you kill the Gamemaster's minions. Since he can not take damage directly when you roll for attack and you get more than his defense, roll a damage dice. The number you roll goes towards you level counter, which you will keep track of on a piece of paper than tells you when you grow to a new level.
Review
2 dice- 1 damage 1 attack/defense
interchangeable stages
custom plots
thousands of creatures, weapons, chests, and stages
Games that don't end in five minutes
Incredible game play, and attention to detail
Want to help? Here's what I need...earlier I got negativity from some people...but they call it "constructive criticism" kind of like, don't say "hate"
say dislike kind of thing. So I'll say this...my idea is mine...I don't want it any better any worse...i don't want ideas so don't say "I can make it better," or, "it would be better if..." I don't care, guys...all I need is if anyone wants to help just post and say so and I'll tell you how you can help and get a free copy of this game...
PS thanks to the OPS for all the constructive criticism...
Thanks...
Patrick
SO you arent willing to change anything? ANYTHING at all? even the teensiest, tinsiest bit? Like, for example, making characters have different attack/defense dice specific to them so that, well, you aren't just rolling identical dice to see who got the higher number? It would add some uniqueness to the game if monsters came with their own unique dice. And there wasn't anything negative on the other board until your last comment there.... someone just said that your game doesn't yet stand out from the hundreds or thousands of other fantasy themed roleplaying things out there. Oh and one more thing:
In your system, can the Dungeon Master "win"? Because that never seems to work out well given the DM's omnipotence within the game... you'd need a very detailed rules set.