Together with a friend of mine I have been designing a tile-laying, citybuiling game which we call "Urban Construct". We are now the beta-testing the prototype and we got a lot of enthousiastic responses so far. My girlfriend likes it even better than Carcassonne, but she is biased of course. ;-)
The game is loosely based on the computer game Sim City. In Urban Construct all players add buildings and roads to a city. When the city grows certain "factors" such as Tax Income, Population, Work, Pollution and Crime will increase. For example, building a factory means that there is more Work, but it will also raise Pollution. With a Policestation Crime will decrease, etc.
At the start of the game each players gets assigned a goal, which they keep secret. For example, a goal could be to get Population over 16 and try to keep pollution under 5. If you succeed in this at the end of the game you will get victory points for it. There are also certain buildings that award victory points. There are a few "large" buildings in the game which alter the rules of the game, allowing some interesting things to happen.
Each player has a hand of 5 cards. At the end of their turn the players draw new cards from 3 face-up piles (refilling their hands to 5 cards) and income is collected (equal to Tax Income). The game is over when 8 End Game cards have been drawn. Winner is whoever has the most victory points (tie-breakers decided by who has the most money).
Urban Construct turned out much "lighter" than expected. Rules are simple, but the interaction between buildings can be pretty interesting and at first it can be hard to figure out what strategy to follow. Also, getting acquinted to the different buildings in the game takes some time, but as players learn what the buildings do play speeds up considerably. It is not a very strategic game, more a tactical game with a healthy dose of luck. It certainly is fun to play, very social and non-confrontational (you can
That sounds like a great game! How have you approached the artwork problem so far? Are you looking for more testers at this point? I