What is the general concensus on a fixed number of turns for a game? I
Limited Turns
Esoteric,
Well for the theme of your game it makes perfect sense to have a fixed number of turns. In real life the candidates only have a limited amount of time to campaign before the election, it should be the same way in your game.
Probably the best way to do it would be to choose what you think might be a good set number of turns, then playtest it. If upon playtesting, you find that the game drags, cut the number of turns. Or vice versa, if you don
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I think fixed numbers of turns are fine, even excellent when applied correctly. In a funny coincidence, I
I agree, a mechanism is needed for balancing unfair turn advantages. One of my favorite games, Guillotine, has three turns, period. Each turn the player to the left of the last player who went first, gets to go first. So only three people get to go first, in games when there is more than three people, the first three players have a definite advantage. I guess since it
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