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Looking for Input

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Anonymous

I am new so bare with the stupid questions.

I have several.....

1) Does anyone know of a cheaper way to have figurines (miniatures) for a medievil game period of archers, priests, fighters similiar to D&D but not as much money for each piece to do prototyping or small run????

The cheapest I was given and found was 3.00 a piece for diecast ones but I need 4 pieces of 5 different races for having a 4 player group game. This is too expensive to do it at these prices.

2) I have looked at the game and found we have 8 different decks of cards most decks are 25-50 cards depending on its purpose but was curious if this seems like too many since they are quite self explanatory???

The game I am working on has a quick play sytem in place to be done in an hour or so. It also has a quit after conquered the adventure or continously play with additions capable to be added such as the never ending series (Rocky movies)(Land Before Time)

This is my first game I am trying to do with my son. I have now found something we both like to do and put our minds well his mind and my penmanship to work as I have limited mind left. He's only 12

dete
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Joined: 12/31/1969
Looking for Input

yeah to me that is too many cards man, if it has that many
cards, it should be a full blown ccg.

as far as figures, do you really need them?
Could you just cut out a paper person?

Anonymous
Looking for Input

We fixed part of it. We eliminated one deck and put in a spinner for a second on the board. Then combined another deck with another one.

As for the figures I will only need one set of them (5) a fighter, priest,archer,thief,mage. If the players choose to add their own they can be added with their own race.

We have narrowed some of the basics down to eliminate complexity and make a basic game first then all the extras can be for advanced plays or add ons. The basic game has also allowed us to have a game done in 2 hours and if we decide we could continually play as it has many variations of the extent of play or when to declare a winner.

I think it is coming along nicely for us. Looked into getting the prototype profesionaly doen but they quoted me 2500. for it with them doing the art work. I cant afford that nor do I believe I need that at this stage of the game. Will stick to garage sales and dollar stores.

OutsideLime
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Joined: 12/31/1969
Looking for Input

Figurines really are expensive and not much worth it unless

a) they represent a pivotal part of the game's mechanic

or b) you're doing a very large production run which will soften the blow of the expense.

An illustrated character (archer, fighter, janitor, whatever) on a piece of thick card stock, stuck into one of those little plastic stands - you remember 'em, tons of games used to feature them but they've disappeared lately, i like 'em for the retro feel personally - should work wonders. Cost stays low and the visual impact is there.

Can't find the stands? Try "tenting" the image. Make it double the length, then fold it in half, with the image on each side. Stand it up like an upside-down V. Advantage here is that you can have another image on the inside of the V, and just flip the sucker inside-out to represent another status for your character - injured or advanced or whatnot.

~Josh

Anonymous
Looking for Input

Quote:
Looked into getting the prototype profesionaly doen but they quoted me 2500. for it with them doing the art work. I cant afford that nor do I believe I need that at this stage of the game.

A lot depends on the stage of the game in which you find yourself. Are you at the playtesting/blind playtesting phase? Are you looking to submit your game to a publisher? Are you trying to self publish your game?

For playtesting, you can get away with a bare minimum prototype using images from just about anywhere (it is considered personal use so you may use images that are copyrighted). You can even skip images altogether and just leave the playing piece blank where the image will go. It is more important to get the game mechanics down than to have it look like it is professionally made.

If you haven't done extensive playtesting, then you will want to do so before moving forward with your design. I can't stress how many good game ideas fall flat because they weren't playtested enough.

If you are ready to submit to a publisher, then you will want as good looking a prototype as you can get, but don't kill yourself doing it. They're not looking for a finished game, just something that they can play and test out. Images aren't necessary and the playing pieces need only be functional.

Self publishing is a whole other topic of its own. Once you're ready, you can look into the options for the different playing pieces and the artwork that you will need, but it will be expensive.

OutsideLime wrote:
An illustrated character (archer, fighter, janitor, whatever) on a piece of thick card stock, stuck into one of those little plastic stands - you remember 'em, tons of games used to feature them but they've disappeared lately, i like 'em for the retro feel personally - should work wonders. Cost stays low and the visual impact is there.

This is a great way to have the best of both worlds. You get a piece that is evocative of the world you're trying to create, but without the huge expense of doing molded minis for a small run.

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