Folks,
A few years ago, a friend of mine asked me why I was addressing myself as a game designer. He stated," You're more like an artist or philosopher or something who makes games. It's more than just design..."
I thought about this for quite some time and have thought about the range of different labels used by some people - i.e. game designer, inventor, ludographer, author, game creator, etc. As I often stated, I consider our "craft" a fine art. I'd like to somehow make the distinction between those of us who's approach falls in line with this....
I've been playing around with the phrase "ludosophy" as a way to highlight an approach where "designing" is just one aspect in ones area of interest when it comes to games. It could also include the philosophy, sociology, aesthetics, history, etc.
I have no definition. And I'm not look for a "prententious" phrase here. I'm more interested in "shaping" the concept to portray an area of study in which "games" are the focal point. Whether from the perspective of a player, designer, historian, etc. I personally spend as much time playing games and studying the history of traditional games of classic strategy as I do designing them. Does this make me a "game historian" or "game player" exclusively ? - see what I mean...
I'd like to hear other's thoughts on this...
Be well,
RAF
Ludosopher
Hello again RAF,
Ludosophy? Is the prefix Ludo chosen for a specific reason, say Latin for games or something? Whatever the case may be, a term used to describe the study a games in all its forms is cool.
What your friend said about you being more like an artist, phiosopher, etc. who creates games reminds me of something I read about Ayn Rand; the author of Atlus Shrugged, The Fountain Head, other books and is the "creator" of the philosophy of Objectivism. What it is I read was that she studied philosophy a great deal, but her goal wasn't to just be a philosopher. Her study of philosophy was a means to an end; the end being her goal to write fictional literature with a kind of depth not commonly found in many works.
It seems to me your approach to game design is a deep immersion into all aspects of games and game creation. I myself should be so lucky as to find myself so immersed in these things, but like you, my goal is to create games.
Well...a few thoughts.
Have fun!
-Vexx