I'm curious as to how much math is involved in the design process of the various designers here. I've made a couple of games that my family and friends have enjoyed, and when it came time to figure out how many spaces need to go between point a and b, or how many cards of type a should be included in order to block the action of card c, I just kind of felt my way into it and adjusted things based on playtesting. I'm wondering if this is because I'm not a very mathematical person. Do some designers work out these types of problems mathematically? Is there a book somewhere that discusses the math of game design? The only thing I've found is one chapter in Knizia's Dice Games Properly Explained.
I'm new to this site, having spent a lot of time at BGG before finding this. If I'm posting a stupid question, or one in the wrong place--forgive me.
Thanks for any help you can give.
Thanks for the excellent suggestions. I will hit wikipedia as soon as I have a little time, especially the information about probability. It was encouraging to hear Knizia's views--I admire his games very much so it's nice to hear he doesn't base them on mathematics. I feel like there's hope for me after all.
I'm glad I found this forum. I'm looking forward to learning more about game design.
Thanks