http://news.bbc.co.uk/1/hi/magazine/3240710.stm
[EDIT: Pasted some contents]
0.22a + 0.17f + 0.153n + (0.12c - 0.1g) + 0.1s + 0.09e + 0.06d + 0.054l + 0.05m + 0.011c = pfg
A = age range
F = fun factor
N = number of people
C = competitive factor
G - argumentative factor
S = stimulation
E = engagement
D = duration
L = longevity
M = mobility
C = complexity
This guy had way too much time . . .
In brief, he calculated how much each variable should be weighted to create the perfect family game.
The article includes nothing on the range of each variable and says little on how this formula was derived.
The results are very odd indeed. I am almost wondering if this was done to boost sales at the author's game store . . .
Regardless, I'm sure this will stir up some debate.
- Silverdragon0
I would hope the idea of measuring with a formula the perfect game is a joke. That's like trying to give a mathematical formula to the perfect book, painting, sculpture, poem...whatever.
Now, as a joke, weak or not, the guy did to get noticed, great. If he did seriously, I don't know if I'd want that kind of notoriety to the game design world. :)
Have fun all!
-Vexx