In the continuing series, "A matter of [blah]..." we ask:
What seems to be the sweet spot for game play time that can attract the maximum number of players?
And, if players are given the option of playing two versions of a game, the quick and simple, or the slightly longer but more complex, which will they more than likely go fo?
As I've mentioned in the "A matter of scale..." thread, my game idea has taken a new twist. I could make the game quick and really simple. But the ideas I want to have in the game could just as easily be added to make the game more advanced if the players chose.
Well, I think in my experience a game needs to last under 2 hours.
I'd play the same game all day if it was interesting enough, but others that I play games with won't.
I think the aspect of how the game evolves is important as to how long it is. Is the beginning of the game the same as the end? Do I do the same thing over and over and over no matter how late in the game it is? Does the tone or strategy of the game shift at all?
Better the game "leave 'em wanting more" than leave them wanting to just have it over with.