One of my newest projects is going to use some mechanics of this amazing and all but forgotten game...
my immediate question is, does anyone have this card game intact... and if so... would you be willing to give me the *breakdown* of the exact card list (how many of each card is in a complete game)
...
The first game I designed was inspired loosely by Mille Bornes, rather the interplay of cards and objectives.
The one thing to be careful of is the concept of lock and key cards. That is, specific hindrances that require specific solutions to them.
An example of that in Mille Bornes would be the flat tire and the spare tire cards. It can be a real pain when you are prevented from progressing while burning through the deck for that one card that will allow you to continue.
Not that Mille Bornes is a bad game, but you have a chance to innovate and improve!