Ok, basically I'm working on a game where each player controls a marketplace stall in 15th century London. Each player has three different type of wares (Food, Clothes, Gems) and can price them accordingly. What happens is that the higher you price it, the less chance you have of someone buying it. But the problem I'm running into is the design of the card to price said wares. As some of you may or may not know, Cheapass Games released a new game a couple of months ago titled One False Step For Mankind. If anyone has played it, it introduced a new sort of keeping score system using a small slip of cardstock with small numbers written on it. What it did was it kept track of budget on different parts of your shuttle. Well, when I began work on Marketplace, I knew I needed some sort of way to keep track of pricing. The method used in One False Step For Mankind seemed to be the most viable option. But then I thought, would anyone want to even express interest in my game if I was so blantantly ripping off their idea.
Any ideas on a way I could do the above without actually using their system?