I'm trying a new, simple, beer & petzels game mechanics, but I don't know if it's good enough. If anyone recognizes it from some other game, please respond.
Let's say that different pawns/characters in the game can have different properties, e.g. colors (I'll try to keep the example simple). So, let's say
that there are 12-20 characetrs in the game and each of them has 1 or more colors on it (and e.g. we deal with 4 colours only). So, some characters will be red only, some will be blue only, some will have red and green and a few will have 3 colours on them, the more, the better. Board is a matrix (e.g. 8x20) and all rows and colums have one of 4 colors. Players draw 4 characters from the bag and start from the beginning (let's say upper left corner) and move on the colorless column until they reach their colour. Each character can move only along the row or column of the color he has, so single color characters are limited, multicolor ones are better, and the ones will all colours can move freely on the board. Characters can be stacked, so then there is a new characetr with 2 or more colors which can move better then the single ones. But they can be stacked only at the center of the board, so individual characters need to crawl somehow to the middle section of the board (being just 1 field). And then, after first player manages to have 2 characters stacked, something happens and they need to race to the end of the board (maybe a monster enters the board or something, it doesn't matter). So, my question is whether this mechanics has been used before and if it's interesting at all. It looks mildly strategic and it can be fun with right characters and properties.
Sorry, I noticed an error in my post, it should be "middle section of the board (being just a couple of fields)" ...